All posts by newart2000

Back at it Again (learning animation)

0268

After a long debate with myself, I lost by the way, I decided I would share my adventure in animation over the past few week. I picked up using Makehuman 10.2 with the MHX2 Add on and blender version 2.72. I’ll explain a little more about each later. I jumped into blender with the hopes I would come up with a two minute story but my imagination was on vacation. so little by little I started just posing a make human character working on some basic movement. I have really had a problem mastering the walk cycle and I was not happy with few attempts.

So I decided to go on and work on some other poses. I got some audio from 11 second club and did some rough blocking no real polished animation. I am a new to the craft and I just wanted to establish a workflow. I looked at it and thought well okay so so.  Now do I let anyone see it ?  Sure why not. After telling someone else  “You should not have any fears. you have a least satisfied a few rules of creativity 1. you did something. 2. you shared it.”  Here are my rough animations.

So I will continue my quest to learn animation, until my next post in which I will go into the mhx2 add-on .  Take care all.

Advertisements

The making of empty block

empty block

When creating this image there was not actually a plan or an idea for it. I have heard it said that inspiration will find you working. Well in this case it is actually how it happened. I had started working on two things in particular, one making a low poly building set and two planning a tutorial for the same. Once I had completed a building in my set I wanted to see how it looked and I started added things. The next thing I knew I had begun kit bashing, appending old model into my blend file until I finally had a scene. The old chevy model I got from blendswap as I needed something to fill the scene out. Thank you Daniel Kreuter for sharing this cool blend file. http://www.blendswap.com/blends/view/27403

emptyblockThe above image is what i ended up with and I felt it needed something. After reading a post on blender artist. In the article Reynante Martinez  breaks down his creative process. What interested me the most was his method of post processing. I often go in to do my compositing and I get other than my desired effects or results for an example I had posted an image on blender artist and the feedback I received was related to overuse of the compositor. http://blenderartists.org/forum/showthread.php?360887-Factory-ruins I always felt a little uneasy about blenders compositor but still I push on trying to learn an achieve my end goal as I try to use just blender in my 3d work.

In closing I do encourage you to check out the work of Reynante Martinez at his blog and the post on blendernation. I hope you enjoy this image and this short explanation of the creation of this image helps you out a little. Check back with me from time to as I share more of my blender experiences with. Live. Love and create.

More Reading

http://www.reynantemartinez.com/a-long-way-to-go.html

http://www.blendernation.com/2015/03/02/behind-the-scenes-a-long-way-to-go/

This is a nice video that demonstrates kit bashing in blender be warned it is long and it is 2 years old.

The Quest For Photo Realism

 

TRASH ALLEY 1

For a long time now I have attempted to render a photo realistic 3 D scenes in blender.  Until recently the formula for achieving this feat had eluded me.  I tried in blender internal and failed miserable.  Then Blender developers introduced the cycles rendering engine and getting real world results was still a daunting task even with the more accurate cycles engine.  I played around in the node editor and tried many effects.  The secret just remained well hidden from me. The more I modeled and rendered the more I failed.

I got to be pretty good at texturing objects in the process of finding photo realism. I also learned some cool modeling tricks. In the end my renders still looked fake or they just wasn’t what I was expecting out of blender.

CLINGING IVYIn the above image I textured the building facade and added ivy with the ivy generator, textured the ivy, set up my lighting, and added a environment texture to the world, yet the image lack realism to me.  The color saturation seemed to deep and even cycles seem to miss the bounced lighting. So I figured pretty much it isn’t blender,  it has to be me.

Here are a few things I picked up along the way that helped me alot that I would like to share with you. These are not the absolute holy grail of achieving photo realism and they are not in any particular order but they all should be considered.

1. Modeling

You should strive to make and accurate clean model of what your trying to replicate. Use reference images so that you have a good ideal of what your trying to show. Look at lots of pictures and work from there. your imagination is good but sometimes it can lead you astray.   Here is an old tutorial but it is a good example and it should work in current blender versions.  Always try to use good textures, Normal maps, Bump maps, Specular maps.                                                      http://www.the-blueprints.com/tutorials/blender/

2. Composition

What is you audience going to see? What is the subject of your image?  What are we looking at?  These are questions you should ask yourself when creating a 3d image in blender. What to want my eyes to focus on? The main subject of the image is important, you dont want your viewer to try and look at to many things at once, besides the human brain gets frustrated and will not make sense of any of what the eyes are showing it. Pick an object as the focal point of your image and let everything else in the image point to it.  Knowing a little about photography helps.   These thing are important in an image

Framing                    ( your main subject)

Perspective          (where am I looking from or what am I looking at)

Space                         ( create closeness or distance)

Balance                    ( how much is in frame and what is important )

Color                        ( what drives a viewer to or distracts them from your subject)

Try the rule of thirds it helps you to follow the above five principles.

http://digital-photography-school.com/rule-of-thirds/

Jonathan Lampel explains his secrets to a more interesting render.

3. Lighting

Is it day or night is it inside or outside? Light your scene and subjects based on the environment you put them in. Try to understand how lighting works in the real world. Look at the differences between hard and sof shadows. Learn how bounced lighting works and it influences othe objects.  Learn about 3 point lighting and also learn how to use HDR images in projects. Hdr images can provide the correct environment effects to your images. You can google Hdr lighting in blender and also three point lighting.

This is just a short list of helpful tips to improve your renders. I left out post processing basically because that is a subject unto itself. There are lot of things you can do in blender compositor but the key is learning what each node does. I suggest you look at painting and professional photos to get an ideal of what a good image should look like.  Also look at images on some of 3d forums to give yourself something to shoot for.

Thanks for reading. Always learning and always sharing.

Additional reading

 

http://www.blenderguru.com/articles/achieving-photorealism-in-blender/#.U_jtAHVdUgF

http://digital-photography-school.com/5-more-elements-of-composition-in-photography/

 

How to Make Towels Tutorial Results

Here are the results of yet another informative Blender Guru Tutorial.

 

Hanging towels
Click to view larger size

This tutorial is short and to the point. It was one of the easiest to follow,  you set up the cloth simulation pretty quick and then work on the textures and materials.

I rendered this image using 200 samples, 14 minutes 4 seconds on cpu. I used a bokeh blur mixed with the original image in the compositor.

If you want to give it a try follow the link below.

http://www.blenderguru.com/videos/how-to-make-towels

RENDER OF THE WEEK April 6

ONEWAY_StreetThis weeks render was a modeling exercise where I created building facades on planes and added a few small assets to complete a street scene.  I also tried a color management to achieve a photo look. As always all work done in Blender this render in 2.70.  Enjoy see you for next weeks render.