Tag Archives: Art

Back at it Again (learning animation)

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After a long debate with myself, I lost by the way, I decided I would share my adventure in animation over the past few week. I picked up using Makehuman 10.2 with the MHX2 Add on and blender version 2.72. I’ll explain a little more about each later. I jumped into blender with the hopes I would come up with a two minute story but my imagination was on vacation. so little by little I started just posing a make human character working on some basic movement. I have really had a problem mastering the walk cycle and I was not happy with few attempts.

So I decided to go on and work on some other poses. I got some audio from 11 second club and did some rough blocking no real polished animation. I am a new to the craft and I just wanted to establish a workflow. I looked at it and thought well okay so so.  Now do I let anyone see it ?  Sure why not. After telling someone else  “You should not have any fears. you have a least satisfied a few rules of creativity 1. you did something. 2. you shared it.”  Here are my rough animations.

So I will continue my quest to learn animation, until my next post in which I will go into the mhx2 add-on .  Take care all.

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The making of empty block

empty block

When creating this image there was not actually a plan or an idea for it. I have heard it said that inspiration will find you working. Well in this case it is actually how it happened. I had started working on two things in particular, one making a low poly building set and two planning a tutorial for the same. Once I had completed a building in my set I wanted to see how it looked and I started added things. The next thing I knew I had begun kit bashing, appending old model into my blend file until I finally had a scene. The old chevy model I got from blendswap as I needed something to fill the scene out. Thank you Daniel Kreuter for sharing this cool blend file. http://www.blendswap.com/blends/view/27403

emptyblockThe above image is what i ended up with and I felt it needed something. After reading a post on blender artist. In the article Reynante Martinez  breaks down his creative process. What interested me the most was his method of post processing. I often go in to do my compositing and I get other than my desired effects or results for an example I had posted an image on blender artist and the feedback I received was related to overuse of the compositor. http://blenderartists.org/forum/showthread.php?360887-Factory-ruins I always felt a little uneasy about blenders compositor but still I push on trying to learn an achieve my end goal as I try to use just blender in my 3d work.

In closing I do encourage you to check out the work of Reynante Martinez at his blog and the post on blendernation. I hope you enjoy this image and this short explanation of the creation of this image helps you out a little. Check back with me from time to as I share more of my blender experiences with. Live. Love and create.

More Reading

http://www.reynantemartinez.com/a-long-way-to-go.html

http://www.blendernation.com/2015/03/02/behind-the-scenes-a-long-way-to-go/

This is a nice video that demonstrates kit bashing in blender be warned it is long and it is 2 years old.

animating a 2d Photo in Blender

I am always looking for interesting ways to be creative with Blender and make my projects look decent. I found one way of doing this is with animated photos. There are several ways of achieving a photo animation ranging from camera mapping to compositing animated 3D elements into a photo. Camera mapping is the most common which involves mapping 2d images to 3d geometry. I have also used the blender smoke simulator to created a moving atmosphere in a 2d photo.

Animating 2d photos can be helpful with motion graphics, creating an establishing shot for a film project or animation. It is often less expensive to go out and take a photo as opposed to shooting on location.

I ran across a great exercise for animating a 2d photo on YouTube I wanted to share with you. The exercise is pretty straight forward and it will give you the experience of using some of the modifier tools available in Blender.

I am very grateful to Sardi Pax for allowing me to share his work with you. He has a lot of helpful tips and tricks available on his you tube channel. I hope you visit him on youtube and find something that can help you become better using blender.

I ask him how he got started in blender and he shared his road to using blender with me.

His Answer

I’ve been interested in 3D art since the early days of home computing. I started by coding (in Z80 machine code) an attempt to display a rotating cube on a very old computer called a Sinclair ZX81 (my pride and joy at the time).

Much later I acquired a PC (somewhere around Windows 3.1) and simple home 3D software started to become available. It would still take hours to render something that today would take seconds.

I dabbled with 3DS Max, Cinema 4D, Bryce 3D, Poser and Lightwave and learned many of the basics with those packages.

I actually encountered blender several years ago at about version 2.4 but back then it was not such a friendly interface for the novice and stayed with 3DS Max.

About 18 months ago Blender underwent a big change at around version 2.55 (or possibly 2.6) and became much more newbie friendly.

I couldn’t get Cycles to work at all to begin with, just got the typical black screen. So I started watching Youtube tutorials (for example the excellent Andrew Price), and realised Cycles was all about Lights (eureka moment).

I then spent (far too many) hours playing with particles, juggling vertices and working out what Normals were and around a year ago, decided it might be a fun way to motivate myself to learn more by making simple tutorials. And I’ve learned a great deal along the way.

I try to post a tutorial every week, as well as find time to make images and videos for my own pleasure. Most often my subscribers want a tutorial for any new video I post so they help a lot with deciding the subjects.

This tutorial introduces the Wave modifier and shows a way you can integrate a 2D photo into a 3D scene.

I hope you enjoyed the tutorial and the insight of the featured artist in this post.